![]() If a Kinky merges with Blinky, Blinky becomes a bull-like ghost that can charge after Pac-Man. Kinky's Japanese "Character" name, 拈くれ Hinekure, roughly translates to "perverse" or "contrary", which is true to how he behaves in Arrangement as he is the only ghost that can never harm Pac-Man due to his permanent vulnerability. The speed he can do this depends on how far the player is. The ghost Kinky targets is always pre-determined depending on the stage. He also seems to have the capacity to create machines (as seen in the last round of Pac-Man Arrangement). He will chase after a ghost on-screen, and said ghost significantly slows down until Kinky catches it. Level 18 gives you “maze F,” and then 19 through 21 also have “maze F.” After that, the mazes rotate from C through F, four levels each.As aforementioned, Kinky can merge himself with other ghosts. ![]() Pac-Man, I’ve included which maze is on which level. It’s basically an emulated version of the arcade game, but when a prize appears beneath the monster pen, the name of the prize shows up in the bottom margin of the screen that’s also where “flagship” comes from.Īs for Ms. You might be scratching your head over a couple of the names of the Pac-Man prizes… cantaloupe? Folks, this is coming straight from Namco, specifically the port of Pac-Man available for OSX via the Mac App Store. If three monsters leave the pen right away, you’re on a “hard” machine otherwise it’s normal. Notice that I have columns for “Normal” and “Difficult.” So how do you know whether you’re playing a game set to “Normal” versus “Difficult”? Simple: watch the monsters’ pen when the game starts. This is a screen cap from a spreadsheet I made, and I’m guessing I had the cursor on that cell when I did the screen grab, so just ignore it. So…why is the last “key” bordered? Uhh…I have no idea. Please note that the “seconds of solid blue” time is approximate. Pac-Man also is a hack of Pac-Man, but the monster vulnerability stats are different for that game, no big surprise given the oversized mazes. Pac-Man is a hack of (a hack of) Pac-Man. ![]() Pac-Man are in sync with each other after all, Ms. I spent some time coming up with a matrix that shows 1) how long the monsters are solid blue (if at all), and 2) how many times the monsters flash between blue and white, for each level up until the monsters are no longer edible after an energizer is eaten. Pac-Man Turbo high score - at a certain point of the game I’d chase the monsters assuming I’d get only four flashes but then miss lots of scoring opportunities because I really had eight flashes. In retrospect, it’s probably because of my lack of knowledge as to what levels give you four flashes versus eight that it took me so long to get my Ms. Pac-Man, you get no monster vulnerability on the fourth time you see the pink version of maze 3, and then two levels later the monsters are never vulnerable again for the rest of the game. It occurred to me that I really don’t know which levels give you eight flashes and which levels give you four, however. That strategy, by the way, also applies to Pac-Man and Junior Pac-Man, whether it be the standard speed or turbo, difficulty DIP switch set to “normal” or “hard.” Pac-Man, you have to pay close attention to when the monsters flash between blue and white and to stop chasing the monsters when your count gets to eight flashes (four on some levels). Last time I posted, I spoke of how on Ms. Well, I guess I’ll just jump right in without waxing philosophical about the new year, the holidays, and the weather.
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